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CyberRobotnix

103 Game Reviews w/ Response

All 343 Reviews

Don't post your barely started prototype online cuz you're just asking to get bad reviews.

Anyways I like the graphics, it's good for a Pico game so there's that. I really got nothing else to say about the game.

If you want my opinion on what this game should need, it could use a timed mechanic where you'd need to get to the next level before being caught by spikes or lava. I've seen some games use this, but there was no game centered around that game mechanic.
That wouldn't work if your game is trying to be Jump King like the description implies, but if the character "falls" by dying to an enemy or a trap then it's def a good idea to consider.

TroubledKarma56 responds:

Thanks for the ideas and such! Yeah I know I will probably get bad reviews, but getting good reviews wasn't really what I did this for. I wanted negative reviews since they tend to be more brutally honest, that way I can use it to make the game better.

Ps. I might scrap the whole "falling down the tower and restarting from where you land" part, depends on if it is liked or not (by me or people testing it) when I add it.

It's extremely stinky and budget for a horror game, but it has its charm. It's fairly tense for a horror game. The audio is way better than most of what I'm hearing from modern horror games.

I'm removing 1 star because several times whilst playing I didn't know what I could click on and had to restart, I think I somehow got softlocked, you should look into this.

ArcheonMedia responds:

Noted on the star rating. I'll be posting a walkthrough on this soon and I am looking into the softlock. When I designed the game I believed the mouse pointer would give enough cue to ciick on an item to progress the player. For our upcoming larger games, a SAVE features is being looked at to go around a restart. Review appreciated!

Easy and mid.

Alright so first the graphics are flat, but like very flat. The main character is a solid brown colour for example. I know you tried to do like 8-bit graphics, but for cutscenes you could've used reds and yellows to give different tones to the character. Hell even many game devs at the time knew how to use the colour palette to its best so they made sure game's artstyle was good throughout the releases during the NES' lifespan. Case in point: https://www.retrogames.cz/games/316/NES_02.gif

The powerups are absolutely spammable. Not a good idea TBH, I'm sure if this game had a boss it'd go down super fast. The only way I'd ever get hit if I wasn't paying a attention.

The level design sucks ding dongs. It literally reminds me of the first Kirby or first Super Mario Bros, but even there it's like the devs at Nintendo's first attempt at a video game, so there's an excuse there, they nailed it since Super Mario Bros USA/Super Mario Bros 3. It also doesn't compliment your game's powerups because they're just shoot straight right or toss hammer in an arc. This trivialises the game.

Also I recognised one of the musics ingame, not a bad thing TBH, just wanted to let you know.

LuckyDingoStudios responds:

It's supposed to be pretty easy because I want even beginners and casual gamers to be able to play it, but, I also don't want it to be boring to players who are more experienced with platformer games, so in future development I will continue to try tuning the difficulty to find a middle ground that can appeal to both. I probably will rework the power-ups and I know my level design can be improved but that's something I can only get better at with practice, I hope to have better levels in the final game

The game looks cool, but it does so many things wrong.

First no title screen, no tutorial, no attention to detail whatsoever. Also there's no settings menu which would've been great to rebind controls because the default controls are awful.

It's not a normal thing to do to use a different button for the double jump, both the jump and double jump could use Spacebar. BTW TAB doesn't even work at all, really the controls are batshit retarded. Can't get past the second level because of them.

LightStudio responds:

Sorry for the inconvenient, the game is under development everything you said will be added in the update

So the music's cute, the gameplay's a button masher, but it kinda gets better overtime. Yeah it's good, not the most intricate game ever made, but good tho.

noobworkshop responds:

Thanks for checking it out! Yea its just a simple little project, but still pretty fun i think :)

It's not the best thing ever, but it's fine. I hate that only left and right arrows work and they're used to turn the snake's head, so they're reversed when the snake points downward. It's a stupid tank control scheme, why not just use all the arrows instead?

A howtoplay section in your description would've also been great just sayin', especially because the controls are so unorthodox.

I do like the small obstacles that show up after getting a specific amount of points. It's never been done before AFAIK.

Darks9989675 responds:

Thank you for your opinion about the game!

Very fun game, easily my favourite this year so far.

The graphics are great and the gameplay is unique.

EDIT: The game should explain its mechanics better, like how low ratings have said.

I'm going to do a quick TL;DR, so to begin the cat's hands are sticky so they stick to surfaces when holding the mouse bottons, it's basically what you meant by "grab", but this prolly doesn't explain how to travel well. Left click for the left hand, right click for the right hand BTW this is how you climb those fridges. Also not explained is how ducking works, you can get a buttload of aerial speed by holding down then pressing both left and right on the mouse.

The "how to play" really explains nothing and there's no ingame tutorial either, the very little you learn you learn it from NPCs, 1 per level. This is kinda embarassing NGL.

Noodle-Hair-Dev0 responds:

Thanks for playing!! :D

-This game is a janky ass mess.
-The enemies are not worth fighting, they do too much damage. It's just better to run past them.
-Missed opportunity for the boost to do actual damage to enemies which would make make perfect sense, but no apparently.
-No combos, no aerials, no crouching, nothing in terms of player movements. It's the most barebone fighting game I've played on this site ever.
-I don't even know what happened in the bossfight with Metal Sonic, he was at 100 HP the whole way through and somehow he still died out of the blue. His movement was super janky too, I somehow got him stuck and welp you know the rest.
-Sonic needs to shut the fuck up TBFH.

I also beat the whole game with all the awards, so whoever reads this just go away this game sucks don't bother, trust me I know what I'm saying.

TrickWithATwist responds:

I'm sorry that you did not like the game :(
Thank you for taking the time to get all the medals and share your thoughts. I'll use this criticism to improve as a game dev.

Funny for 5 seconds, atleast it's better than most of the stuff I see under judgement.

Also the ruler doesn't make the right noise FYI.

ParappaTuber responds:

The Ruler Slap Is Supposed To Be The Snap.

It feels like a fever dream.

The exploration kinda bore me tho. Why is this map so big?

adriendittrick responds:

Map was kinda randomly generated at first with a size of 256x144. Coz that's the game's resolution.

Brutally honest, if any of my reviews upset you, consider this https://youtu.be/YQbMtvQowX0
If you got mad by a review made for some1 else then that's for you https://youtu.be/zEAStIBmNUs
Besides that, shoutout to Top Hat Gaming Man and The Spiffing Brit.

@CyberRobotnix

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