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CyberRobotnix

103 Game Reviews w/ Response

All 343 Reviews

Mid, it's alright for the most part, it works, but it's so incredibly easy, short and lame. The final wave on both levels had those tankass snails that still got destroyed and with 100HP and 1880$ to spare. On my first try BTW. The second stage layout is a little bit trickier to work with, but still relatively easy.

weazeltech responds:

Thanks a lot for giving it a play and for the feedback! I appreciate it a lot

This game is fine, but it has a few problems. When I started the training mode I actually thought it would help me train, but no it's just the same as every other mode, a random level is picked for you and you either beat it or you don't. Really barebone training mode indeed.

Also holding down the escape key to leave that screen without any hint that what I'm doing works should be criminal, I was this close to refresh the page. Yeah it does work for anyone playing, you have to wait like what 3 seconds? A visual hint or just making it go to the main menu ASAP would have spared me some frustration esp since I've had problems before where games just wouldn't work properly with some keys, worst offenders are TAB and ALT BTW. Anyways this aspect of the game's bad for anybody playing the game first time, fix it.

The character is slippery and floaty, and yes I do mean really slippery even outside ice levels. Man do I love running into spikes or jumping over a platform. The character should be more tight than it currently is TBFH. Super Meat Boy has better controls than this. I got the hang of it somewhat, but really hate anything involving precision platforming in this game because it almost never goes well.

There are some levels I'm 100% sure are impossible, I could prolly figure this out on my own if the training mode let me play those damn levels over and over again instead of selecting a completely random level each time.

In addition to the above, it took me several attempts to realise that there is some hidden game mechanic in this game. Holding the jump buttom allows me to do a short jump on those trampolines, would've been great knowing this via the training mode or even a small comment in the description. So again maybe the levels aren't impossible I have just no damn idea how to finish them.

On top of all that the game has lag spikes, neat.

To recap:
-Bad nonexistent tutorial.
-Input feedback is nonexistent when it should be there.
-Controls are unprecise, despite the level design requiring precise platforming.
-All the bullshit above compounds into some levels that simply look impossible to beat at all.
-Oh and lag spikes of course.

This screams very first game ever made in terms of general game design, totally abysmal.

Tho that wouldn't be noice of me to just leave 2 stars when I can see a ton of efforts were put into it, I actually liked the music and graphics. Although I criticised the controls, the climbing is pretty much the only thing that's working well. It's tight, responsive and most of the time I died it was either due to the timer giving me pressure making me jump off my wall like a moron or because some levels have wall-jumping, with the floaty crap jump these can go rot in hell for all I care. The level design for what it's worth is good in a vacuum, each level is unique in its own way.

kaiakairos responds:

lol, most people seemed to like everything BUT the climbing. The only parts of this review I disagree with would be the floaty character, you saying that makes me question how many platformers you've played because this guy is SIGNIFICANTLY heavier than most side scrolling platforming games I can think of. Also, the "short jump" you said you can do on the springs does not exist, and as far as I know is not even a bug as I couldn't recreate it.

As for the other critiques though, I can definitely agree. The training mode was put in last minute because my friend who was playtesting asked me to, the escape button taking a second was done that way so people wouldn't accidentally hit it and fuck up a good run, but it does need some sort of feedback. Since its a high score based game, many of the later levels are extremely precise, but they are all possible. Like you said, it would probably be easier to tell that they're possible had there been a proper training mode.
Glad you at least liked some parts of it, lol. I won't be fixing any of it though because I'm moving on to new stuff. I'll make sure to put sonic and mario having gay anal sex in my next game for you to enjoy. <3

The art reminds of Pizza Tower.
Anyways biggest negative for me is the way this plays is a little bit cryptic like how is anyone supposed to refuel?

Frosty responds:

I should have included it in the desc before, but running over cats and dropping off passengers refuels you : P

serious question, but what has been remastered? This is easily the most mundane and generic zombie shooter game I've ever seen in life. I can probably find something with that same premise and also more interesting in Flash somewhere on this website.

EDIT: People still make games in Flash man.

HolySkullStudios responds:

Our original game was very buggy and the sprites looked very rushed, our remastered version is indev so there's not much of the game yet, at the moment, it is just never ending. Also wasn't flash discontinued years ago..?

EDIT: Oh wow, didn't know people still made games in flash.

This creature for a protagonist is so buttugly that it looks like a racist caricature.

Also love that you decided to add pits you can't even see in level 1, good level design!

Controls are meh.

ThatElfNerd responds:

I don't know how to tell you this, but black and white cats exist in real life.

As for the level design in Level 1, the particular place you fell at was at the coin room, which is purposely made a trick. You're supposed to be suspicious of a room full of coins, and assume that the game wouldn't just hand them to you. And I know that that's where you rage quit, since every other leap of faith jump in the game has coins that indicate the safe spot to land. Which is more than can be said for the OG Mario games, which this is inspired by.

Good proof of concept, but that's it it's just a proof of concept. Also It's multiplayer only, so I really can't play it.

Duckaboom responds:

It's a very simple game, nothing complex. I played a similar game with my friends when I was a teenager and we had a lot of fun, so I decided to "redo" it. In fact, I agree with you that not having a "single player" mode hinders potential players, but for my first game I'm quite satisfied. Thank you for your comment and I wish you a great day!

I thought it would be a half-assed bootleg of civilization, but whilst it's a poor man's civilization, it's nifty. Why is it number 4 tho, there's no sequel, trequel not even a first game because this IS the first game.

noblemastergames responds:

It's the 4. version since the 1. version came out in ~2000. I made a blog post:
https://www.noblemaster.com/blog/post/2016/03/30/history-of-age-of-conquest

Literally unplayable.

The hitbox or you could say "clickbox" for the hearts is bollocks I try to click them, but they just don't work 99% of the time.
Sometimes an enemy will kill like a column of 3 Yoshis instead of just the 1 it's facing.

Even with all of that the game just never ends, there's really no point in playing this.

MorganPaulRee responds:

Later we will make the final wave and the ending since this is the prototype build.

Alright so since you decided to update this thing here's what I think of it now.

-When there are enemies on the screen the music is overbearing and cacophonic. When there's no enemy, the little "mystery theme" doesn't fit the game too much, but it's still an upgrade compared to before.
-Still one single enemy type, still no variation in the gameplay whatsoever. They're still so easy to beat to a pulp.
-The game only lasts what, 20 seconds because once you kill 10 enemies the door opens, but there's nothing afterwards, you can't go thru the door frame, it wasn't programmed into the game.
-Like the description mentions so nonchalantly, you can't die, when your health bar reaches 0 it goes negative with the bar going more to the left the more you take damage.

The graphics with the noice pixel art are still the best part of the game TBFH.

EDIT: Dude, take notes from the Binding of Isaac.

GamerWrist100 responds:

oh. would you like an enemy that shoots bullets

Brutally honest, if any of my reviews upset you, consider this https://youtu.be/YQbMtvQowX0
If you got mad by a review made for some1 else then that's for you https://youtu.be/zEAStIBmNUs
Besides that, shoutout to Top Hat Gaming Man and The Spiffing Brit.

@CyberRobotnix

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