Extremely linear, also it has no music, nothing clever about it, the level design is bland and use the same textures for each level. The one thing that works as intended is the gunplay.
TL;DR: this game is incredibly boring.
Extremely linear, also it has no music, nothing clever about it, the level design is bland and use the same textures for each level. The one thing that works as intended is the gunplay.
TL;DR: this game is incredibly boring.
Although the game did work for me, it's def something to scoff about. It's so basic and repetitive that I gave up after 9 levels, hell even the maze itself stays all the exact same, and I think even if the game created more levels all the way to the 64 bit integer it would all be the same.
Never died a single time either because it's too easy, also the score might aswell not be there because for most of the game it stayed at 200 points for whatever reason.
It's interesting. 15 levels tho? I think this game could have had more.
An interesting puzzle-roguelike that lets you place your character anywhere and choose your spells, you have to play strategically to get the most out of your spells since they switch after each use so you can pick and choose from which angle to attack foes. I also like the music.
Heh it was okay, I wish there was more to it because the game eventually gets repetitive.
Also the controls aren't great too, almost everything needs to be done thru a menu and I hate that, the game could have used more keys from my keyboard instead.
First of all, this isn't a roguelike I don't know what it is, but it's incoherent. What am I supposed to do to win? I'm outnumbered and my gunshots don't go where they should. I can't target the enemies when I need to, the punches literally don't do anything on the enemies, I can't take cover, what is this for a strategy game where all the odds are against you?
Atleast make something interactive similar to the binding of Isaac, I'd understand what to do!
Other than that the graphics are good, they're as good as they're going to get in PICO without some 3D shenanigans going on and I liked the sound effects, too bad this game has no music tho.
Next update will add a stun effect for a turn when you punch the bandits.
As for gunshots not going where they should; the revolver barrel's six chambers corresponds with the 6 directions the player is able to shoot at. The bullets that are highlighted indicate there is a target at that direction you can shoot at. Walls and fences block the line of sight. Hope this helps!
Too hard TBH. Can't get past the second level and I don't know why.
It was okay I guess, tho I don't think I'll ever play it again TBH.
Also the game is criminally short. You could have done more with it.
Thanks for the feedback
Incoherent game.
My character walks too quickly to react, I don't know where to go and worst of all,when I try to take the road to bring the sword to the history teacher it just keeps teleporting me back home.
It's a bad game mate.
Sorry if michael moves too fast,i was coding this game in a slow pc and he was really slow for me,also the road has different lines color that teleports you to other places
Decent puzzle. It actually gets to make me think hard in the later levels.
Brutally honest, if any of my reviews upset you, consider this https://youtu.be/YQbMtvQowX0
If you got mad by a review made for some1 else then that's for you https://youtu.be/zEAStIBmNUs
Besides that, shoutout to Top Hat Gaming Man and The Spiffing Brit.
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Joined on 6/5/22