The game's mostly good, but the optimisation could be better. There's a shadow that keeps popping in and out of existence on my game. If that can help ya figure this out, my laptop has an Intel graphics card.
The game's mostly good, but the optimisation could be better. There's a shadow that keeps popping in and out of existence on my game. If that can help ya figure this out, my laptop has an Intel graphics card.
Thanks. I'll keep an eye for the bug you mention. I haven't seen it yet.
You forgot to renew the domain, it was taken over by a spambot.
It's not a demo, let alone a prototype. This should have been blammed.
The game is bad.
-Generic platformer as all hell, there's nothing original in this game.
-There's no audio at all.
-The platforming is hard and precise. I'd prolly forgive it in a flash game made 20 years ago, but this is just bad and the movement/jumping is not that great compared to a game like Meat Boy, so this makes the gameplay really frustrating.
-The level design basically sucks too.
I'm still giving it 2 stars:
Despite being ugly, I also kinda like the graphics.
Also there's missing animations which doesn't bother me that much, older NG games were also a bit lazy. The zombies slide along the ground and there's no jump animation for the player.
EDIT: You completely missed the point, but whatever, the game is still stanky and I doubt it'd get more than an overall score of 3 stars.
Literally the whole point to the game is for it to be hard, don't complain about it when you can't complete the levels, although I will agree with you on the zombies, could have put some animation into them. Also, thanks about the graphics.
lol the game plays itself, I almost won by doing absolutely nothing.
I'm feeling nice today, so I'll give it a nice score, but it deserves a worse score TBH and also I wouldn't call this a roguelike, this is just a weird mixture of minigames cobbled together. I especially like the second level's disappearing sky, nice touch.
wait I completely forgot I gave this a roguelike tag haha. I think for this one I wanted to make a game that uses every single tag available on the gamejolt website, so I put permadeath and stat increase in there X) But you're right that it shouldn't be considered a roguelike.
An interesting puzzle game, I got no complaints there.
I saw Amogus on the thumbnail BTW.
Now I can see it too :D
It's decent, but overall I'd say the game is really mind-numbingly simple and somewhat easy at first, it's mostly just go right and shoot with almost no difference in the gameplay and the level design to spice things up other than for the enemies that spawn.
Even the powerups are lame, they're all just "improve a specific stat". I'm very critical especially because I like the Binding of Isaac and it's got unique items, this game here it's just a net downgrade from that type of gameplay and it feels repetitive to play.
But atleast it's still good enough on its own right.
It's ok, but not outstanding although I kinda like the gimmick. Too bad the game isn't fully finalised and is more of a tech demo because I would like to see my final score when I beat all the 15 levels.
I mean it's pretty and it's got an interesting concept, but that's really it, for a puzzle game maybe 1 playthrough is fun, but after that you never play the game again.
The tutorial preset isn't meant to be uploaded like that to NG, that's lazy. You could have atleast done something ANYTHING funny with it.
Honestly you're so lucky all the assets are in the public domain.
That's sorta the point of public domain stuff, I just wanted to make something and made this in like 2 days\\
EDIT: For those wondering this uses the demo as a template, I just used the asset made a few of my own and did this to get back into Game Development
Brutally honest, if any of my reviews upset you, consider this https://youtu.be/YQbMtvQowX0
If you got mad by a review made for some1 else then that's for you https://youtu.be/zEAStIBmNUs
Besides that, shoutout to Top Hat Gaming Man and The Spiffing Brit.
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Joined on 6/5/22