00:00
00:00
CyberRobotnix

341 Game Reviews

103 w/ Responses

The only good 1 is the angery 1.

Pretty neato shoot 'em ups.

All the controls working with the mouse makes this a lot simpler to deal with.

I'll just say that I hate how projectiles are indistinguishable from the enemies.

The cavern area was absolute cancer. Also the difficulty ramps up too quickly to then go tame again the moment I reach the forest, the game hasn't gotten any harder since then.

Infact the rats aren't even threatening ever, they could be in a configuration with the bats or the spiders that would make them annoying, but you didn't do that. The jump feels floaty and hearing my guy jump gets old pretty fast.

A tutorial woulda been helpful at the start of the game man.
Got stuck for a good minute because I didn't know I could also pick up the bigger guys.
The puzzles themselves are lukewarm, it's really easy and I got bored. I don't know when and if the game ramps up the difficulty, but I had enough after 20 screens.

The game is decent overall. I have nothing else to say about the rest, I think it's fine. I really liked the rain effect you've made with Pico.

2 minutes long asset flip spanning over 2 levels.

Also sorry друг, but I can't read Russian.

FYI It's not a Roguelike, it's a Superhot clone.

Literally the same "you do nothing nothing happens" gameplay loop you'd find in Superhot.

Bro took down the other game where you could clone yourself. It was fun!

Anyways this one isn't nearly as good. Literally no music, finnicky gimmick and way less fun generally.

The graphics are still incredible. You'd make an astonishing art designer for any indie studio.

This is really not that bad for a RPG.

Alright so since you decided to update this thing here's what I think of it now.

-When there are enemies on the screen the music is overbearing and cacophonic. When there's no enemy, the little "mystery theme" doesn't fit the game too much, but it's still an upgrade compared to before.
-Still one single enemy type, still no variation in the gameplay whatsoever. They're still so easy to beat to a pulp.
-The game only lasts what, 20 seconds because once you kill 10 enemies the door opens, but there's nothing afterwards, you can't go thru the door frame, it wasn't programmed into the game.
-Like the description mentions so nonchalantly, you can't die, when your health bar reaches 0 it goes negative with the bar going more to the left the more you take damage.

The graphics with the noice pixel art are still the best part of the game TBFH.

EDIT: Dude, take notes from the Binding of Isaac.

GamerWrist100 responds:

oh. would you like an enemy that shoots bullets

Heh it's pretty good for the most part, but the game feels weird to play.

Brutally honest, if any of my reviews upset you, consider this https://youtu.be/YQbMtvQowX0
If you got mad by a review made for some1 else then that's for you https://youtu.be/zEAStIBmNUs
Besides that, shoutout to Top Hat Gaming Man and The Spiffing Brit.

@CyberRobotnix

Trocolour elephant god

Hobbyist

Joined on 6/5/22

Level:
17
Exp Points:
2,904 / 3,210
Exp Rank:
20,617
Vote Power:
5.87 votes
Rank:
Police Officer
Global Rank:
10,265
Blams:
152
Saves:
772
B/P Bonus:
10%
Whistle:
Normal
Trophies:
4
Medals:
293