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CyberRobotnix

343 Game Reviews

103 w/ Responses

lol

It literally plays nothing like Isaac (A dual stick shooter) and it's only got the most basic and barebone stuff for a roguelike. I wouldn't even call it a roguelite TBH. At most this is an arcade game (ironically with the scoring system).

I especially like the fact that I'll go to a room I've already completed just to complete it again. Definitely a staple I remember from Isaac. /s
Also, no shops in the dungeon itself, no random loots to transform the character, no chests, no keys, no exploration (You're forced into a bossfight after a few rooms which gives you no time to explore).
If this is supposed to be a roguelike this is a joke, an even bigger joke is it claims to be inspired by Isaac, this thing is no Isaac it's just a bad arena shooter.

Like it literally feels and plays exactly like an arena shooter, you know the thing DOOM is famous for.

On its own merits the game feels sluggish to play, I'm removing 2.5 stars for that and the fact that it's boring. I've never felt bored playing Isaac, but your game is so incredibly boring.

The only good 1 is the angery 1.

Pretty neato shoot 'em ups.

All the controls working with the mouse makes this a lot simpler to deal with.

I'll just say that I hate how projectiles are indistinguishable from the enemies.

The cavern area was absolute cancer. Also the difficulty ramps up too quickly to then go tame again the moment I reach the forest, the game hasn't gotten any harder since then.

Infact the rats aren't even threatening ever, they could be in a configuration with the bats or the spiders that would make them annoying, but you didn't do that. The jump feels floaty and hearing my guy jump gets old pretty fast.

A tutorial woulda been helpful at the start of the game man.
Got stuck for a good minute because I didn't know I could also pick up the bigger guys.
The puzzles themselves are lukewarm, it's really easy and I got bored. I don't know when and if the game ramps up the difficulty, but I had enough after 20 screens.

The game is decent overall. I have nothing else to say about the rest, I think it's fine. I really liked the rain effect you've made with Pico.

2 minutes long asset flip spanning over 2 levels.

Also sorry друг, but I can't read Russian.

FYI It's not a Roguelike, it's a Superhot clone.

Literally the same "you do nothing nothing happens" gameplay loop you'd find in Superhot.

Bro took down the other game where you could clone yourself. It was fun!

Anyways this one isn't nearly as good. Literally no music, finnicky gimmick and way less fun generally.

The graphics are still incredible. You'd make an astonishing art designer for any indie studio.

This is really not that bad for a RPG.

Brutally honest, if any of my reviews upset you, consider this https://youtu.be/YQbMtvQowX0
If you got mad by a review made for some1 else then that's for you https://youtu.be/zEAStIBmNUs
Besides that, shoutout to Top Hat Gaming Man and The Spiffing Brit.

@CyberRobotnix

Trocolour elephant god

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